Home > Microgames, News, Vacant Sky, Vacant Sky Awakening > Day of Contention 2013

Day of Contention 2013

On this day, four years ago, the original version of Vacant Sky Act I was released. In those four years, we’ve come a long way, with the subsequent releases of Acts II and III as well as the recent Complete Edition releases of Acts I+ and II+. 2012 was a good year for us, with two major releases and the release of our first (small) commercial game,Encarmine. In this past year, we brought the community together with the launch and wild success of the Vacant Sky: Awakening Kickstarter. 

But 2013 is going to be our best year yet. Let’s take a look at what’s in store. 

To facilitate the development of Vacant Sky: Awakening, we’ve been hard at work on developing our own game engine, (tentatively) called Metis2D. As we near completion of the engine’s core features and continue our testing of it, we’re happy to announce the first game to be released with the new engine. 


One of our earlier microgames, The Vestibule, has been successfully ported to Metis and runs like a charm. We expect to rerelease The Vestibule on new platforms, namely the Ouya. The Vestibule will be available for free as one of the Ouya’s launch titles. 

Vacant Sky: Awakening 
Unsurprisingly, the majority of our efforts right now are concentrated on VSA. Work has been coming along at a steady pace. It’s still a little early to show anything new from the game yet, but we’re still hoping to manage a release before the summer. But although there’s nothing to see, there is plenty to listen to: 


The soundtrack for episodes 1 and 2 of Vacant Sky: Awakening is now available for purchase! Kickstarter backers who pledged at least $25 will shortly be receiving download codes via email. 

Thanks for being patient with us as we go through the roughest part of the development cycle. Please look forward to a release of Episode 1: Journey of the Black Knight in the coming months. 

Ars Harmonia 
Those of you who were following the Vacant Sky companion story, Ars Harmonia, have probably been wondering about the status and future of the series. For the foreseeable future, our efforts remain primarily concerned with the development of Awakening, which resulted in it being pushed to the backburner. 

However, a chance encounter with some old friends has brought about a change in fortune for Ars Harmonia. Ardent Blue Productions expressed interest in doing a game adaptation of the story and I’m excited to say that we’ve entrusted it into their capable hands. Although we’re not directly involved in the game’s production, I’m confident in their ability to bring the story to life. 


It’s still too early to estimate a release, but look forward to more news in the latter half of the year. You can check out the RMN profile for the game here:http://rpgmaker.net/games/4926/ 


Thanks for sticking with us for another year! We’re hoping to make this the best yet and we hope you’re as excited about it as we are!

  1. Sara
    March 17, 2013 at 8:00 am

    Not to sound like a broken record, but since the post didn’t say anything about Act III+, will it be released before Awakening is finished? <.<
    Really looking forward to both. (Especially Awakening), but I'd like to finish the original game's story before that.

    Is Awakening going to run on this new engine of yours? Or perhaps future episodes? Are you going to have a kick starter for future Awakening episodes or will it depend on sales of Episode 1? I forgot what the specific funding bonuses was, but if you funded the current one, do you have to buy the next episodes or was there a price somewhere that gives you every single one?

    • March 17, 2013 at 10:41 am

      “Most likely, it will be released in the time between VSA EP1 and EP2”
      More info in the linked thread

    • projectbc
      March 17, 2013 at 11:44 am

      Most likely (although not for sure yet), Act III will be released between Awakening EP1 and EP2. The scheduling just works out a lot better that way.

      Awakening will be running in Metis, yes; it’s the reason the new engine was developed in the first place. Ideally, we won’t need to resort to crowdfunding again. The plan is that we funded EP1 and its sales will be used to fund subsequent episodes, but only time will tell how well that works out.

      If you pledged $10 or more in the Kickstarter, you’ll receive EP1. If you pledged $45 or more, you’ll receive every episode.

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