Home > Uncategorized > Vacant Sky: Awakening Fully Funded!

Vacant Sky: Awakening Fully Funded!

January 15, 2013 Leave a comment Go to comments

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With a full three weeks left in the Kickstarter campaignVacant Sky: Awakening has been fully funded! We’re already well on our way to our first stretch goal of $9,000, which will add platform support to Mac and iOS, as well as a free DLC for Kickstarter backers. This DLC, Tidebreaker, will star Sarian and cover the some of the gap between episodes 1 & 2.

Thanks so much to everyone’s support. Let’s see how far we can go with the 21 days we have left!

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  1. Sara
    January 15, 2013 at 11:14 pm

    $8,477
    pledged of $8,000 goal
    20
    days to go

    :D
    It’s finally over, now I can relax and just wait for it to be made.
    Will development begin before or after the 20 days are over? (If it’s not started already?)

    • projectbc
      January 16, 2013 at 9:37 am

      Development started looong ago. No worried. :D

      • Sara
        January 16, 2013 at 10:25 am

        How long ago? Just how far along is the game? (Estimate for Episode 1 release? This year or next?)

      • projectbc
        January 16, 2013 at 11:15 am

        Well, it depends on what you count as development. We had been talking about it for a long time, but preproduction started in earnest around this time last year, when we started on character design and writing out the story. The actual programming began this summer. We’re hoping for a spring release of episode 1 now that the Kickstarter is sorted out.

  2. January 15, 2013 at 11:59 pm

    Huge congratulations to you guys. Even though everyone knew that it was going to get funded, it’s still very satisfying and a burden off the developer’s shoulders to see that 100% funded status. : )

  3. January 16, 2013 at 10:31 am

    Sara :
    How long ago?

    At least since 2011, since I contacted Tarranon (The soundtrack’s composer) about Contention stuff at the end of that year and he hinted that a prequel was in development back then.

  4. Sara
    January 16, 2013 at 11:05 am

    Sounds good. =)
    Hopefully it will be out (Episode 1 anyway) sometime this year.

    No offense though, but I still hope BC can confirm that.

    • projectbc
      January 16, 2013 at 11:18 am

      With any luck, I want to have not only episode 1 but episode 3 out in 2013.

  5. Sara
    January 16, 2013 at 11:42 am

    Let’s not get too carried away here.. >.>

    Any idea on a Steam release?

    • projectbc
      January 16, 2013 at 11:49 am

      We’ll see when the time comes. When the game is closer to release (or has released), we’ll probably put it onto Greenlight to try to get onto Steam, but I really can’t promise anything beyond that.

  6. Sara
    January 16, 2013 at 12:20 pm

    You can’t like, contact Steam/Valve directly and ask if they could put it onto steam? (Half the Greenlit games don’t even seem to be finished when they are accepted) =/

    • projectbc
      January 16, 2013 at 12:22 pm

      I can try, but again, I can’t promise anything more than what I can do. From my (admittedly limited) knowledge of how Steam works, they only accept games that have a demonstrated market, so we’d need to have a significant presence showing that there’s demand for the game.

  7. Sara
    January 16, 2013 at 1:25 pm

    Oh, didn’t think of that.. But didn’t you say millions had download the previous games or something? >.>

    • projectbc
      January 16, 2013 at 1:38 pm

      Yeah, but they were freeware. If millions bought Awakening, we wouldn’t need to worry about Steam.

  8. Sara
    January 16, 2013 at 2:17 pm

    Fair point. I’m done now. So when do we gain access to the early beta? <.<

    • projectbc
      January 16, 2013 at 2:18 pm

      When it’s ready. :P

  9. Sara
    January 18, 2013 at 9:40 am

    Serious question about the beta though, how does it work? I mean, from what little experience I have with public ones, you’d normally report bugs and such to the forum of said game, but since you refused to make one for me. How will it work with you guys?

    • projectbc
      January 18, 2013 at 11:13 am

      In the past, the way it’s worked is that I email a copy to everyone who’s a tester and they email me their findings. Depending on how lazy I am, I might actually set up a formal testing environment for Awakening. In professional game development, there’s a system where you can file known bugs in a database where they can be catalogued and tracked.

  10. Sara
    January 18, 2013 at 3:12 pm

    So are we taking the lazy or professional route on this one? >.>

    • projectbc
      January 18, 2013 at 3:40 pm

      We’ll see once I’ve looked into it more. I’ve been so busy working on the game that I haven’t put much time into thinking about what I’m going to do when it’s done. :P

  11. Sara
    January 19, 2013 at 5:41 am

    How come it isn’t a public beta? I mean, wouldn’t that help a lot more with finding bugs?

    • projectbc
      January 19, 2013 at 10:41 am

      In my past experience, fewer people participate in a public beta than a private beta, so I get less feedback. I tried it with Act I+.

  12. Sara
    January 19, 2013 at 1:02 pm

    I’m not sure I understand. Wouldn’t a public one mean more people playing and testing it, given it’s accessible to all, rather than a chosen few?

    • projectbc
      January 19, 2013 at 1:42 pm

      That’s what you’d think, but a lot of people just don’t want to play an incomplete game.

  13. Sara
    January 20, 2013 at 9:26 am

    So by getting a few beta testers instead, you ensure they are playing it for the right reasons. Is that how it works?

    • projectbc
      January 20, 2013 at 10:45 am

      Yeah, basically.

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