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Vacant Sky: Awakening Fully Funded!
With a full three weeks left in the Kickstarter campaign, Vacant Sky: Awakening has been fully funded! We’re already well on our way to our first stretch goal of $9,000, which will add platform support to Mac and iOS, as well as a free DLC for Kickstarter backers. This DLC, Tidebreaker, will star Sarian and cover the some of the gap between episodes 1 & 2.
Thanks so much to everyone’s support. Let’s see how far we can go with the 21 days we have left!
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$8,477
pledged of $8,000 goal
20
days to go
:D
It’s finally over, now I can relax and just wait for it to be made.
Will development begin before or after the 20 days are over? (If it’s not started already?)
Development started looong ago. No worried. :D
How long ago? Just how far along is the game? (Estimate for Episode 1 release? This year or next?)
Well, it depends on what you count as development. We had been talking about it for a long time, but preproduction started in earnest around this time last year, when we started on character design and writing out the story. The actual programming began this summer. We’re hoping for a spring release of episode 1 now that the Kickstarter is sorted out.
Huge congratulations to you guys. Even though everyone knew that it was going to get funded, it’s still very satisfying and a burden off the developer’s shoulders to see that 100% funded status. : )
At least since 2011, since I contacted Tarranon (The soundtrack’s composer) about Contention stuff at the end of that year and he hinted that a prequel was in development back then.
Sounds good. =)
Hopefully it will be out (Episode 1 anyway) sometime this year.
No offense though, but I still hope BC can confirm that.
With any luck, I want to have not only episode 1 but episode 3 out in 2013.
Let’s not get too carried away here.. >.>
Any idea on a Steam release?
We’ll see when the time comes. When the game is closer to release (or has released), we’ll probably put it onto Greenlight to try to get onto Steam, but I really can’t promise anything beyond that.
You can’t like, contact Steam/Valve directly and ask if they could put it onto steam? (Half the Greenlit games don’t even seem to be finished when they are accepted) =/
I can try, but again, I can’t promise anything more than what I can do. From my (admittedly limited) knowledge of how Steam works, they only accept games that have a demonstrated market, so we’d need to have a significant presence showing that there’s demand for the game.
Oh, didn’t think of that.. But didn’t you say millions had download the previous games or something? >.>
Yeah, but they were freeware. If millions bought Awakening, we wouldn’t need to worry about Steam.
Fair point. I’m done now. So when do we gain access to the early beta? <.<
When it’s ready. :P
Serious question about the beta though, how does it work? I mean, from what little experience I have with public ones, you’d normally report bugs and such to the forum of said game, but since you refused to make one for me. How will it work with you guys?
In the past, the way it’s worked is that I email a copy to everyone who’s a tester and they email me their findings. Depending on how lazy I am, I might actually set up a formal testing environment for Awakening. In professional game development, there’s a system where you can file known bugs in a database where they can be catalogued and tracked.
So are we taking the lazy or professional route on this one? >.>
We’ll see once I’ve looked into it more. I’ve been so busy working on the game that I haven’t put much time into thinking about what I’m going to do when it’s done. :P
How come it isn’t a public beta? I mean, wouldn’t that help a lot more with finding bugs?
In my past experience, fewer people participate in a public beta than a private beta, so I get less feedback. I tried it with Act I+.
I’m not sure I understand. Wouldn’t a public one mean more people playing and testing it, given it’s accessible to all, rather than a chosen few?
That’s what you’d think, but a lot of people just don’t want to play an incomplete game.
So by getting a few beta testers instead, you ensure they are playing it for the right reasons. Is that how it works?
Yeah, basically.